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Chronicles of the Living Castle

A magical world a group of guests steps into together, for a cozy, one-of-a-kind adventure.

A private world your guests step inside - a hand-crafted castle that responds to them. Voice-acted characters, four standalone corner puzzles played in parallel, and lighting and effects that follow the story.

$25,000unit price, delivery billed separately

30puzzles
17chambers
52+light effects
52kg
IndependentCuriousDiscerningWell-travelledCreativeAmbitiousEnjoys the finer things

Trailer

Watch the trailer

The story

A magic school on the eve of the Great Games

Chronicles of the Living Castle is an immersive, story-driven adventure set inside an ancient school of magic on the eve of the legendary Great Games. Players become trusted assistants who must stage a grand tournament - and uncover the dangerous secrets the castle keeps.

The adventure opens on arrival, where the dragon Cygnus meets the players as their guide. On the very first night they are pulled into a mystery: together with a gifted freshman named Kai they hunt for the Secret Library, solving ghostly riddles and slipping past patrols - until a run-in with the strict Professor Amelia turns into a high-stakes mission: prepare the school for the Games and save its reputation.

The heart of the game is the grand preparation. Players collect faculty flags and deal with the castle's voice-acted inhabitants - from Sylvester the Poet to Goldgrub the greedy banker. To secure Kai's victory they gather rare ingredients like star metal and volatile potions, which Master Boris forges into unique gear: the world's fastest broom and a magical helmet.

Then the champion vanishes: a dark entity kidnaps Kai and walls him up inside the castle to sabotage the competition. With sharp wits and magic crystals, players find and free their friend at the last moment - and the Great Games end in a triumphant finale, restoring peace and glory to the castle.

What is inside

Everything that makes the room come alive

Crafted control panel

A purpose-built control panel runs the whole world. Your staff start, pause and reset the experience from one clear screen.

Audio system: stereo + subwoofer

Full-range stereo with a dedicated subwoofer, so every voice, knock and low rumble fills the space instead of coming from one small speaker.

Voice-acted characters

Voice-acted characters speak to your guests and answer back as the story moves forward.

Story-driven lighting

Lighting and effects follow the story automatically, cue by cue, with no operator at the switches.

Four standalone corner puzzles

Set in the corners, these four play as games of their own: solved in parallel with the main story, each with its own light, sound and hints.

Remote support

We diagnose and update your setup remotely, so a hiccup is handled in minutes.

From our clients

Chronicles of the Living Castle in action

Trailers, reviews and real footage

Specifications

  • Fits a 12-20 m² footprint; you style the room to match your venue
  • 60-minute session, 2-6 players
  • Runs with one host — no game master needed
  • One operator can run up to 3 units at once
  • Voice-acted characters and hints in 9+ languages, and we add yours on request
  • 17 hand-built chambers that unlock as the story unfolds
  • 4 standalone corner mini-games for parallel play
  • Turnkey: built, programmed and configured, ready to run
  • Remote diagnostics and updates — a module swap takes minutes
  • 12-month warranty + spare-parts kit included

Business case

  • A reason for guests to come back and finish the story
  • Something no venue nearby can offer
  • Runs smoothly, no game master per unit
  • One operator runs up to 3 units; we are always on call remotely

Hear it

How it sounds

Press play to listen.

The start of a story
Teacher
The Witch Elspeth
The Blacksmith Boris
Game Commentator
Platform announcer
Runs itself

Almost no staff to run it.

One host can run several private rooms at once. Built-in voice guidance walks every group through the story, so no one watches a room. Hand-built hardware checks itself before each session and holds up to daily use.

One host, several rooms
Voice-guided for every group
Self-checks before each session
Start the conversation

Let us place a whole world in your venue.

Tell us about your venue and your idea. We will suggest the right format for your space, run the numbers, and answer your questions.

We reply within one business day
We will help you find the right fit
We will show you how to use it
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